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About me

Product Designer who ships. 4+ years designing and building AI-first products from conversational interfaces and agent approval flows to enterprise platforms and gamified systems. I use Claude, Codex, and Figma Make as daily tools, not curiosities. I compress the design-to-ship loop by prototyping in code, iterating on live data, and treating the gap between intent and outcome as the most interesting design question.
 

I got into design through animation, a curiosity about how things move, how they feel, and why some things hold attention while others don't. That question never really went away. It just grew into something bigger.

I believe you can't always trace where an idea comes from. A conversation, a film, something you noticed on a walk, any of it can spark a thread that quietly transforms what you're designing, sometimes immediately, sometimes months later. Life experience doesn't stay outside the work. It finds its way in,  through the way you frame a problem, the visual instinct you bring to a layout, the empathy you have for the person on the other side of the screen.

That's not a philosophy I arrived at consciously. It's just what I've noticed to be true.


If you're building something and need a designer who thinks carefully, works close to the product, and brings more to the table than the brief asked for, I'd like to hear about it.

Work Experience

School of Coding & AI

Senior UI/UX Designer · 2025 – Present

  • Redesigned a finance-learning mobile game into a narrative-led experience, establishing a framework to

  • track return rates and learning outcomes, and successfully boosting engagement.

  • Structured a 27-module HRMS into a unified system across five user roles, enabling parallel development

  • through a robust design system, and significantly accelerating team velocity.

  • Reworked a multi-user investment platform into distinct investor, company, and admin experiences,

  • resulting in a unified information architecture and substantially improved user clarity.

Independent

Product Designer · 2025

  • Overhauled a multi-platform digital ecosystem (Mobile, TV, Admin), boosting design system consistency

  • and significantly cutting admin workflow time.

  • Architected an AI-first crypto portfolio UX around a "Magic Loop" approval model, simplifying complex

  • transaction workflows to drive user retention.

  • Designed an accessible, voice-first UI for hospitality tablets, expanding user reach and significantly

  • reducing manual front-desk inquiries.

  • Established a dual-persona 3D printing marketplace with integrated generative AI, accelerating creator

  • onboarding and boosting transaction volume.

WeAddo

UI/UX Designer · 2025

  • Delivered conversion-focused product strategies by converting complex requirements of e-commerce clients into intuitive, responsive digital experiences.

Ment Tech Labs

UI/UX Designer · 2024

  • Designed interfaces for Web3 products and crypto dashboards to improve readability and trust in technical flows, resulting in a reduction of user error rates.

Greysprings Software Solution

UI/UX Designer & Game Designer · 2021 – 2024

  • Redesigned gameplay and narrative systems for a children's activity app, contributing to a 70% increase in playtime.

  • Created character designs, mechanics, and UI across multiple game titles, optimizing for device performance and successfully boosting retention.

Pratilipi

Graphic Designer Intern · 2021

  • Developed high-impact marketing and campaign visuals for Pratilipi Comics, which contributed to a 15% increase in app installs.

Skills

  • UX/Product Strategy: Information Architecture, End-to-End Product Design, Design Systems, Prototyping, Visual & Interaction Design (Web/Mobile).

  • AI/Generative Workflows: AI-assisted Research Synthesis, Rapid Layout Exploration, AI-assisted Frontend Implementation (Codex), Prompt Engineering (Claude, ChatGPT, Gemini).

  • Core Tools: Figma (Make, Sites), Spline 3D, Blender, Lottie, Adobe Creative Suite.

Award

  • DCDC-6 Animation Design Winner: Character Design of Covid-19 | IIT Bombay | 2020

Certification

  • Game Design Specialization: Art and Concepts | California Institute of the Arts | 2023

Languages

English · Hindi 

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